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Assassin’s Creed Transforms Ancient Egypt Into An Interactive Museum

The Discovery Tour By Assassin’s Creed® Transforms Ancient Egypt Into An Interactive Museum

Ubisoft’s Discovery Tour by Assassin’s Creed: Ancient Egypt is a new educational and entertainment tool, which lets anyone explore the entire interactive 3D recreation of Ancient Egypt in Assassin’s Creed Origins, free of conflict, time pressure or gameplay constraints. The Discovery Tour by Assassin’s Creed: Ancient Egypt releases on February 20th, 2018 on PS4, Xbox and PC, at no cost for all owners of the Assassin’s Creed Origins game, and it will also be available independently from the game on PC via the Uplay and Steam platforms for £15.99.

The Discovery Tour

From Alexandria to Memphis, the Nile Delta to the Sand Sea, the Giza plateau to the Faiyum Oasis, the Discovery Tour by Assassin’s Creed: Ancient Egypt lets visitors either explore the rich world of Ancient Egypt at their will or follow the 75 themed tours devised by Ubisoft’s creative teams in collaboration with History experts and Egyptologists.

“With the Discovery Tour by Assassin’s Creed: Ancient Egypt, we give everyone interested in Ancient Egypt the chance to enjoy its beauty and the realisation that video games can be a source of inspiring knowledge,” explains Jean Guesdon, Creative Director of Assassin’s Creed Origins and the Discovery Tour by Assassin’s Creed: Ancient Egypt.

Discovery Tour by Assassin’s Creed: Ancient Egypt is a unique experience at the intersection of entertainment and learning. Interactivity, specific to the world of videogames, is at the heart of the experience, creating strong engagement with the content. This makes the Discovery Tour by Assassin’s Creed: Ancient Egypt a completely new type of edutainment tool.

“We’ve been in touch with teachers from the very first instalment of Assassin’s Creed games. Many of them already used the games during their History classes but soon came to realise that what they needed was an easily accessible educative tool based in our historical reconstructions,” explains Maxime Durand, in-house Historian at Ubisoft Montreal. “With the Discovery Tour by Assassin’s Creed: Ancient Egypt, you can visualise and understand thousands of things from Egyptian history in their actual context. As both a game and a learning tool, it is quite a unique asset for teachers to integrate as part of their history classes.”

Assassin’s Creed Origins

Assassin’s Creed Origins takes place in Ancient Egypt, the most mysterious place in history, during a crucial period that will shape civilization. Playing as Bayek, a protector of Egypt, players will journey into a living, systemic open world, and discover the secrets behind the Great Pyramids, forgotten myths, the last pharaohs and – engraved in long-lost hieroglyphics – the origin story of the Assassin’s Brotherhood.

Assassin’s Creed Origins is a brand-new vision for the franchise, embracing action-RPG elements where players level up, loot and choose their abilities to customize their very own skilled Assassin. A reinvented combat system allows players to experience a completely new way to battle as they master a variety of weapons with different characteristics and rarities to defeat challenging enemies and unique bosses. The revamped narrative experience offers total freedom for players to choose and complete quests at their own pace, with each adventure telling an intense and emotional story full of colorful characters and meaningful objectives. With an entire country to explore, from deserts to lush oases, from the Mediterranean Sea to the tombs of Giza, players will fight against dangerous factions and wild beasts as they explore this gigantic and unpredictable land.

Gaming

Rust: Detailed Gameplay Footage

Rust is not for the faint of heart. It is recommended to rely on its enormous community to tame its particular progression curve which is its charm. Dropped into nature with a pebble and a torch for any package, the player will have to fight his fellows or make allies to hope to survive a minimum.

After announcing the release of Rust , one of the fiercest and most successful competitive multiplayer survival games ever made, to consoles next spring, Double Eleven has just released detailed gameplay videos of the game to PlayStation 4 Pro and Xbox One. .

These videos showcase the varieties of combat options players can choose from – more so, the different loadout options that can be created and how this action affects group fights and one-on-one skirmishes. In other words, you will surely die (enormously) until you come to grips with every situation no matter how unique.

Rust (PS4 Pro) – 17 minutes of Gameplay

The primary goal in Rust is therefore not to die. The player must tame his hunger and thirst, master the elements, create his clothes and ensure his safety against the hostility of other players, scientists, bears, wolves and other traps that are sure to ignite him, the drown or poison it at the slightest opportunity. Rust is a rule-less game, which offers little guidance on what to do next

Rust (Xbox One X) 6 minutes of Gameplay

Players are free to be aggressive or welcoming, roam the map or build their own barracks and opt for a more sedentary lifestyle. Of course, it is easier to survive with several people, especially when adversity is well organized. A small hut hidden in the depths of the woods can do the job of a lone wolf, when an elaborate group will build large metal buildings well protected and guarded. In the end, it is the ability to forge different weapons (ranged, melee, fire, bombs, traps…) and to handle them brilliantly that will make the difference between the survivors and the others.

Since its release in Early Access on Steam in 2013, millions of players have populated the dense and brutal world of Rust, a true social experiment that has become one of the most played titles on the Valve platform. Over the months, the game has asserted itself as a hallucinating theater of experimentation and creativity, standing out from the competition thanks to its keen eye for detail, its intrinsic richness and the variety of its gameplay, including bitter battles. and demanding are the figurehead.

The development and editing of Rust on the PlayStation and Xbox consoles is taken care of by the British Double Eleven, independently of Facepunch which was responsible for the editing and development of the PC version.

Rust is Not For the Faint of Heart

Rust is not for the faint of heart. It is recommended to rely on its enormous community to tame its particular progression curve which is its charm. Dropped into nature with a pebble and a torch for any package, the player will have to fight his fellows or make allies to hope to survive a minimum. It is mandatory to flush out blueprints to learn new techniques and craft more powerful weapons, armor and protection, and more than recommended to share resources and knowledge with allies, long-time or passing. Rust is an endless stream of challenges that the player must overcome with a simple pebble, then a spear, a bow, a single shot pistol and then machine guns and rocket launchers.

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Belfast City

Biggest Q-Con Ever Attracts More Than 7,000 Visitors

The UK and Ireland’s premier gaming and anime convention, Q-Con, celebrated its 26th year with a record number of visitors to the Queen’s campus, including loads of successful events for all ages.

More than 7,000 people attended over the August Bank Holiday weekend, an increase of 10% on the 2018 event.

Hosted by QUB Dragonslayers, Q-Con included a host of events, including an appearance from the creator of the classic game ‘Doom’, John Romero, who challenged people “to beat him at his own game”.

“Since we began in a few rooms at Queen’s and 150 people, Q-Con has exploded in popularity and excitement…” said Ben Harrison. “We are delighted to see so many enjoy the weekend.

“After this year’s success we promise we’re working hard to make sure that 2020 will be even better!”

Among the many successes for 2019 were the family events.

“The family tickets proved really popular,” said Ben. “We worked hard to make sure that families and people of all ages interested in anime and gaming had events they could enjoy and take part in.”

Designed by gaming and anime fans Q-Con attracts people from across the UK and Ireland and further afield, with last year seeing a five percent increase in attendees from other countries. People from all ages are present throughout the weekend, with Sunday having extra events for families.

With BBC airing a special on cosplay as part of its True North Series (10th September), Q-Con also saw several events showcasing the talent of fans and designer making and wearing the costumes of their favourite games, anime, TV and film characters.

“We saw so many people around the university district coming in on trains, buses and in cars dressed up as their favourite characters showing just how popular gaming and anime has become, and how Q-Con caters for a demographic so often missed by the mainstream media,” added Ben.

Taking place across the Queen’s campus, including the Whitla Hall, Elmwood Hall, Queen’s Film Theatre, the Computer Science Building and many other venues, planning for 2020 is already underway

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